New twist on an old Question.
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cancorn
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New twist on an old Question.
Okay, so, ever since the game was announced, there have been countless arguments about which characters should be in Brawl. Most of these opinions weren't based on how they would work in-game and if they'd be fun to play as, but based more on their fan gathering and who was cool.
Well, I'm going to ask you the same question, who would you like to see in a smash bros game? But, theres a catch, you gotta tell me WHY? How are they different from any other character, why are they worth putting in the game, and provide me with a full move-list.
This may become a contest to decide the best suggestion, so, I'll start you guys off with one of mine.
Well, I'm going to ask you the same question, who would you like to see in a smash bros game? But, theres a catch, you gotta tell me WHY? How are they different from any other character, why are they worth putting in the game, and provide me with a full move-list.
This may become a contest to decide the best suggestion, so, I'll start you guys off with one of mine.
- Spoiler:
Sporty Peach
Discription- Princess Peach in her armor from Super Mario Strkers: Charged. Without her dress and with the added weight of her armor, she becomes a lot more heavy, can jump higher but also falls faster. Sporty peach suffers a consederable amount of knockback from attacks. Her moves feature attacks from many of the Mario sports franchises, her most interesting attribute is the "All-Ball", which will be explained in more depth later.
Moves.
Neutral A - Slap combo, up to two (Its still Peach, gotta have it.)
D-Tilt - Soccer Sweep: a low sweeping kick, low damage, comes out quick but not instantly, good range because of her long legs.
F-Tilt - Drive kick - Peach steps forward and kicks in a vertical arch ending near her head (Because of the step forward, the kick is not instant and requires some timing). Medium-Low knockback
U-Tilt - Header - A jumping headbut, very short range, almost no knockback ,low damage.
F-Smash - Homerun swing - Peach uses a bat from Super Mario: Sluggers and swings it in front of her. High Knockback, however, before her swing she lifts her leg and leans into it, and has considerable recovery afterward.
U-Smash - Overhead Strike - A backflip soccer strike, strongest at the top of the arc, similar to Fox's Up smash.
D-Smash - Baseball - The first appearance of the "All-Ball" Peach Pulls a baseball from her shorts. The baseball works like a normal held projectile, able to be thrown in many all directions. It does little damage but does cause enemies to flinch on impact. The baseball, while held, affects two of peaches moves, Her forward smash, in wich she throws the ball upward and swings at it with her bat. Angle and Velocity as well as damage and knockback are all determined by the timing of this move. You need to hit the ball in the right place for maxiumum effect. It also effects her Over - B special, the tennis racket, where she lobs the ball in an arch.
Dash - Her dash is fairly qucik, nearer to the faster characters in the game. Her dash attack is the baseball slide, very similar to Mario's except with bettter range because of her longer legs, she also slides a further distance.
Specials -
Neutral B - Basketball - Another All-Ball form, she holds out her hand, and a ball of light appears wich zaps for a few seconds before a basketball appears. Peach is pretty much defenseless during this process. Peach now dribbles the ball as she moves, and can jump with it. Like the baseball, the basketball can be used as a projectile, it moves slower, but bounces off whatever it hits, and can be picked up again if it bounces back to Peach. The ball is very useful when it comes to areal combos, and her Down arial is replaced by "Slam Dunk" Where she raises the ball above her head for about a second, the ball bursts into flames before peach slams it directly downward. This move does heavy damage and can spike if it connects.
Over + B - Tennis Racket - Peach swings her tennis racket in front of her, this can deflect projectiles, minimal damage. Peach can also use this to swat at her baseball, which lobs it in an arch and can be used to attack enemies attempting to recover, can also be charged similar to a smash attack with an all-ball in your posession, the longer you charge it, the further the ball goes. If the tennis racket hits a Basketball or Soccer ball, it will break, causing Peach to put her hands on her head and say "Oh, no!", during this time she is completely open to attacks, so be careful!.
Down + B - Soccer Ball - The final All-Ball form. Peach raises her leg and the ball zaps in similar to the Basketball. Her ground movement is not effected much by the soccer ball, except for the fact that in her dash she kicks the ball forward as shes running, and if caused to flinch she can loose control of the ball until it is touched again. Her dash attack is replaced by a wind-up soccer strike which launches the soccer ball, again, velocity, speed, dammage, and knockback depending on how the ball is kicked. All of Peache's kick moves can be used to propell the soccer ball towards enemies for an attack. The ball also bounces off enemies, if you can manage to hit the ball as it bounces off enemies, you can combo for huge damage. Jumping causes Peach to loose control of the ball.
Up + B - Hang-Glider - Actuall a homage to Piolot wings 64, a game published by nintendo near the realease of the N64. Peach glides similar to Metaknight and Pit. She can jump from her hang-glider, but cannot use it again after she jumps off (until she lands on ground again, of corse.) Like Snakes recovery, she can be knocked down from her hang glider.
Areals -
Neutral Areal - Dropkick Strike - Peach turns to her side and sweeps horizontaly with her top leg, for decent knockback and damage, comes out fairly quickly. Can be used to kick a soccerball
F-Air - Volleyball Spike - Peach stretches forward with her palm and swings straight down. If this connects it acts as a spike.
B-Air - Spinning Back Kick - Peach turns and kicks behind her. Decent knockback and comes out fast.
D-Air - Slam Dunk - Without the basketball, she just swings her hands downward, if it connects with an opponent, it pushes them downward. With the basketball, it becomes a powerful spike move.
U-Air - Backflip Strike - Similar to her up smash, and Captain Falcon's U-Air, however, has a sweetspot at the top of the arc, is weaker everywhere else. This can propell a soccer ball with monsterous velocity.
"All-Ball" notes.
Peach can only control one All-Ball at a time. If an All-Ball goes off-stage, she cannot create another one for 10-15 seconds. Peach can switch all-balls at any time but pressing the appropriate button combination. Switching balls takes considerably less time than creating a whole new one.
Raimu- Events Team
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Re: New twist on an old Question.
I propose these would be fantastic additions.
- Spoiler:
Isaac-Golden Sun medium speed character with medium dmg attacks
neutral B Spire- 11% - Similar to ikes b but a rock spike that goes up.
moderate knockback straight up.
Charging increases range (more spires forward) not power.
forward b Quake- 12%- A wave forms under the ground shooting about the range of wolfs blaster
No knock back causes opponent to fall +small hitstun and projectile moves at a moderate pace.
Down b Summon -10%-30%- Issac takes 3.5 seconds to summon a random
number of djinn that hit various places.
In the end the animation will take about 6 seconds
invincible during last 2.5 seconds
1 djinn _10% a quake that hits all foes directly in front of him
in a small cone
small knockback
2 djinn -15% same as 1 djinn but in both directions
3 djinn -25% increases cone width to be 30 degrees and knockback to
moderate
4 djinn -30% increases cone width to 45 degrees and adds a vertical
cone(more noticable animation and must be dodged)
Up B Growth- A large vine comes from the ground to raise isaac a
similar height to sonics spring.
No Damage and can attack after the animation
Simon Belmont- Projectile God- Castlevania
may seem similar to link but with a whip and a tip system on some attacks. Tip is at the end of the whip.
fast characer with weak attacks with range slightly longer than marths.
Not very heavy. Medium height jumps.
A A A -Spin- 2 lashes out with his whip and then he spins the whip in front of him. Sames as ivysaurs jab combo basically. Tip- A little extra dmg.
Ftilt-Lash- A simple lash out causing low damage, and low knockback. Tipped- Turns to moderate knockback and moderatelow damage. Good range and speed akin to ganons Ftilt.
Dtilt-Hamstring- A quick sweep with his whip at the opponents legs. Low damage and a tripping move. Can't Tip.
Utilt-Hilt Jab- A thrust upwards with the hilt. Set knockback about half way up Final destination. Close to instant startup, moderate cooldown however. Hitbox is only on his hand a.k.a cant hit grounded opponents. Can't Tip.
Fsmash-Whip Crack- A powerful lash forward that inflicts moderate damage and moderate knockback. Good range. Comes out quick but has a long cooldown. Tip- Becomes a powerful killing move with High knockback that is directly Horizontal.
Usmash-Axe- An axe is thrown straight up causing moderate horizontal knockback and moderate damage.
Dsmash-Slide- Simon does a baseball slide forward. Moderate damage, low knockback.
Fair-Quick Snap- A simple lash forward. Very quick but very weak. Tip- Remains weak but recieves a high horizontal knockback.
Bair-Kick- A quick Back kick Moderate Knockback when it comes out but low knock back for the duration of the move. Can't Tip.
Nair-Spiral- A quick twirl of the whip around simon hitting both infront and behind. Same as ZSS Nair. Can't Tip.
Uair-Snare- A Snap of the whip upwards causing low knoback and damage. Tip- Catchs the opponents leg now acting as a medium powered spike.
Dair-Skeleton Kick- A Kick propelling Simon downwards. Same as ZSS dair. Can't Tip
Zair-Whip tether recovery slightly better than tlinks.
Down B Bone- 3%- Throws a bone in a wide arc causing small knockback. Very quick. Occasionally a large bone comes out causing Big knockback and damage. Slightly less common than Deedeedees spikeys.
Neutral B Holy Water -5% on hit and 1% per sec in flames(exist for 3 seconds)
Holy water thrown out (not held) in a short arch. When contacts ground flames spread
forwards a bit. If contacts in air the flames just fall.
forward B Cross -8%- Throws a cross that has similar flight as
bommerangs.However the cross does not go up or down rather
only straight out. But comes out much quicker then the bommerang. 2 can exist at once.
Up B High Jump - uses magic to fly completly vertically in the air. Think sonics up B.
Last edited by petrovich112 on Wed Dec 10, 2008 7:47 pm; edited 2 times in total
petrovich112- Signature Artist
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Re: New twist on an old Question.
Kingdom Come wrote:Mewtwo-yes, guess who is back new and improved.B-Psychic.have three seconds or more (depending on your damage) to throw you around including at people.Side B-Glare.he glares at you and your stunned for at least a second (again depending on how much damge youve taken)Down B-Barrier (like pit's shield).Up B-(name tbd) but he flies up in the air and like unleashes his power(with a badass scream) then floats back down to the stage invulnerable
there......
**** deleting my posts.....
Kingdom Come- Smash Veteran
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Re: New twist on an old Question.
Kingdom Come wrote:
there......
**** deleting my posts.....
That would be me =). At the request of Raimu, I deleted yours and his post.
Rei- Head Honcho
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Re: New twist on an old Question.
Petro, you only did specials, Issaac seems really broken, all I have to do is read "Invaunerable" and "30%" and yea, no. Broke.
Simon just seems like a link clone so far. Without A moves its pretty much impossible to think otherwise.
@ Kingdom-
Wut @_@. Please use your enter button to make lists easier to read. And please do not quote yourself.
So, guys wanna... like... weaknesses, advantages, stuff like that XD? Reason why they can do what other characters don't?
Simon just seems like a link clone so far. Without A moves its pretty much impossible to think otherwise.
@ Kingdom-
Wut @_@. Please use your enter button to make lists easier to read. And please do not quote yourself.
So, guys wanna... like... weaknesses, advantages, stuff like that XD? Reason why they can do what other characters don't?
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dont know much about smash bros.
Hey,
i dont know much about smash bros. or anything like that. but i wanted to contrubute to this little thing.
so i have a few game chartures in mind. you guys can come up with what they actully do if you want.
Cloud strife- ff7 i know not really nintendo but ff started out there....so deal.
his moves might be called something like
cross slash
climhazzard
finishing touch
omini slash
and to counter cloud i would pick setheroth who would have attacks like
The pale horse
The shadow flair
deen is a fairy
super nova
i dont know sounds lame but my reason behind the madness is that from what i do know or can observe from smash bros or like the other smash games is that there are two chartures from a game one hero one villin or something along those lines, cloud and setheroth both have sword (ouuu wow i know) and they have been in everything and they will never get old in my opion heck the actual ff7 game is so long unless you evote your life to it by the time you beat it and have to play it over again to get the story then it doesent get old.
i dont know much about smash bros. or anything like that. but i wanted to contrubute to this little thing.
so i have a few game chartures in mind. you guys can come up with what they actully do if you want.
Cloud strife- ff7 i know not really nintendo but ff started out there....so deal.
his moves might be called something like
cross slash
climhazzard
finishing touch
omini slash
and to counter cloud i would pick setheroth who would have attacks like
The pale horse
The shadow flair
deen is a fairy
super nova
i dont know sounds lame but my reason behind the madness is that from what i do know or can observe from smash bros or like the other smash games is that there are two chartures from a game one hero one villin or something along those lines, cloud and setheroth both have sword (ouuu wow i know) and they have been in everything and they will never get old in my opion heck the actual ff7 game is so long unless you evote your life to it by the time you beat it and have to play it over again to get the story then it doesent get old.
cancorn- Smash Novice
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Re: New twist on an old Question.
umm raimus the 2.5 sec invincible frames are the last 2.5 secs of the attack its 6 seconds long and does nothing for the first 3.5.
hows that broken this could only ever be used to edgeguard long distance and maybe the first attack in the match.
Also i did Simons A set
hows that broken this could only ever be used to edgeguard long distance and maybe the first attack in the match.
Also i did Simons A set
Last edited by petrovich112 on Wed Dec 10, 2008 7:48 pm; edited 1 time in total
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Lloyd!
I actually just recently came up with a great idea/perfected it. I would do Lloyd and Kratos from Tales of Symphonia. They already have a bunch of techs so you just put them in the right place. Ok... Lloyd- Fast and light, sometimes has difficulty killing but has some slower moves. |
Neutral b- Demon Fang. Chargable projectile sword slash that travels along the ground. If fired in the air, it goes diagonally downward until it hits the ground. A little bit like an arrow, but not very fast traveling speed. 3-5% uncharged, maybe 15% charged? After lag the same as in Tales of Symphonia, not much. Up b- Tempest. It works very similarly to tales of symphonia. He spins with his sword, which would do some damage but not much per hit (a little like spin attack but it makes a full circle around him and can't be used on the ground without going up). It wouldn't go very far up, but he would have a pretty high second jump to compensate. Side b- Sonic Thrust/Supersonic Thrust. Maybe Hurricane Thrust?- A chargable sword thrust directly in front of him. Similar to Marth's neutral b but it just pushes enemies it connects to. Chargable, not retainable. If fully charged it becomes Supersonic Thrust or maybe Hurricane Thrust, with huge push knockback purely sideways. Does not hit upwards at all. Maybe 7% uncharged, 20something when charged. Down b- Beast. Just like in the game. Not chargable, two hits, extremely powerful (5% for the first hit, 12-13% for the second if it hits directly, it has a big range but gets weaker as it goes out). It would send diagonally upwards at a 35 or so degree angle. |
Jab combo- The four hit combo you did in the game. The 3rd and 4th hits are actually Lloyd just hitting twice as he spins to do his attack and hits with both swords. Would do maybe 11% if all hit. Ftilt- He just slashes one sword a little bit slower and stronger than his jab. Has ok knockback, maybe 9-10% damage and pretty good range. Utilt- He does a very fast full swipe all around him. Small knockback, maybe 8-9% damage. Dtilt- A low swipe of his sword, directly in front of him. A little bit more knockback at a high angle, maybe 75 degrees. If used repeatedly he can go back and forth for less lag between swipes. If it hits the very top of a person, it spikes. |
Up smash- Slashes with both swords in opposite directions, a little bit like a scissors cut. Pretty good knockback; it has kill capacity at least. Maybe 12% uncharged. Side smash- Does another scissors cut except this time in front of him. Reasonably fast but not instantaneous. Maybe 13% damage and good knockback, one of his best kill moves because of attack speed to knockback ratio. Down smash- He slashes one sword in front of him and then the other one behind him. Since he doesn't have to move one sword back and forth, it would have less lag between the hits than Link's or Marth's. The direction of knockback would depend on where it hit you. If you were close to Lloyd, it would send you up, but if you were hit by the tip it would send you sideways. |
Nair- He slashes one sword on each side of him at the same time quickly. Not much damage or knockback, but good range, quick activation, and minimal ending lag. Dair- He does yet another scissors slash, this time beneath him. If you get hit by both swords at the same time (as in, you're in the right position below him) it does a spike, but not a very powerful one. It still has good spiking capabilities, but it's not the same as Ganondorf's or something. If you get hit otherwise by one of his swords starting or following through, it just hits upwards slightly. Each sword does about 8%, so 16 if you're spiked. Fair- He does his aerial attack from the game. It has a huge range in front of him and quick activation, and it knocks forward at a 15 degree angle without much knockback. Does 9% and is ideal for gimping if you can recover. Bair- He stabs his swords backwards. Does not activate instantly, and has huge knockback (for an aerial, like Tink's fair) and does 11%. Range is not that good; it's a stab instead of a slash. Uair- He stabs his swords upward in a triangle shape. Touching them after activation (he holds them for a second) does minimal damage and knockback, but the attack is very powerful when first activated. If you're hit when he's thrusting, maybe 11-12% with good upwards knockback, after maybe 7 and you mostly flinch and move away a little. |
Final Smash- Falcon's Crest. If you've played Tales of Symphonia, you know exactly what will happen. |
I don't think I forgot a move. Tell me what you guys think. I think I'll do Kratos a little later. I have a better b moveset but I don't know really what to do for tilts and aerials and this took me a long time. Also, I admire you if you read through the whole thing. EDIT: Could you guys rate this for me? |
Last edited by Plaid02 on Wed Dec 10, 2008 11:50 pm; edited 1 time in total
Plaid02- Triforce Knight
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Re: New twist on an old Question.
I'd choose Vivi, from FF9!
I say that was all pretty epic. Read please, especially you, Raimu. I think you'll like the effort and creativity I embedded into it.
- Spoiler:
He's a black mage who is adept at the magical arts, not PSI =P
He will have wimpy jumps, a decent up B, and generally slow attacks save for a few of his A moves.
He is short, and will walk slow, have a decent trip chance.
B MOVES
Regular B- Vivi makes a fireball in his hand, and can hold it in his hand for about 10 seconds, then his hand gets scorched and he takes 5%. It has good knockback, and does a about 5% more damage than a bomb, so I'm guessing 15%. He has some lag throwing it though.
Side B- Vivi pulls out hit staff, and makes a demi ball on one side of him. If someone runs into it, they get hurt. It also charges up. When released, it makes a small explosion and does damage over time to enemies.
This will be great near edges, where he can own them by opening the ball right over the edge. But if they get around it he is left open.
Down B- Vivi engulfs himself in Ice, shielding himself from enemies. If activated near an enemy, it freezes them. (Doesnt reflect, or give hp, just shields him.)
This is a win or lose move, kind of like Luigi's up B. If you freeze the enemy, then you are unfrozen and can attack the enemy, (not as much as Lucas can)
but if you miss, enemies can attack you. I doubt you can get like an ike side smash on, but certainly most characters can get lots of damage here, since there wont be any knockback.
Up B- Vivi uses the Aeros spell, and envelopes himself in wind. This sucks enemies in for a moment, if they're close, then spits them out with some wimpy knockback, just so they cant attack him. Vivi then can move it around pretty much like Lucarios, and the spell surrounds him , save for the sides of him. If you're hanging on the edge, and Vivi say uses this, it will propel him pretty fast , automatically towards the edge, and hit you off and he can grab it.
I'd say it goes about the same distance as Zelda's up B. So he's not the best for recovery, but yeh.
TILTS + JAB
Regular A- Vivi shoves his staff into you, issuing lightning damage, (quick zaps)
About 12% if all hits work. This pokes shields pretty well..
Forward Tilt- Vivi does a full range side swipe, very fast, meh knockback.
8%
Down Tilt - Vivi pokes his staff into the ground, and issues a fireball on the ground. Powerful, good kill move, like Samus' down tilt.
15%
Up Tilt- Vivi waves his staff in an upwards arc, making some small fireballs.
Wimpy, but can juggle. Can't juggle all that much though. About 4 times max.
And that'll be pushing it
Good range though, good if someone keeps trying to approach aerially.
7%.
SMASHES
Side Smash - Flare spell! Vivi unleashes a powerful flare spell on the enemy, this will do great damage, but will be of course, slow.
Length time about Bowser's side smash.
Damage about 18-25% depending on charge.
Great kill move. Decent range. Also decent ending lag.
One hit.
Down Smash - Vivi does a wimpy jump, and a mini earthquake erupts around him. This will not keep enemies in, but push them out. A quick move, and one other good "push away" move. Knockback will be about moderate. Good trip move. This will have moderate lag. You can spam it, but not like Zelda's down smash or anything There will be a small increase in range depending on charge.
10% - 15%
Up Smash - Holy Spell. Vivi casts holy above him, and a ball of light appears above Vivi, it will make a cross, then bursts, and disappears. This will be a moderate kill move.
Good Range, and the whole point is that it lasts long. Multi hit, and the last hit has the knockback. Vivi is pretty open during this attack if he misses.
15-25%, if all hits connect.
Not too much ending lag.. but still.
AERIALS
Neutral air- A quick spin of the staff around Vivi in the air.
Multi-hit, not much ending lag, but not much knockback. The last hit will deliver just enough knockback so he cant get punished severely. This move is short enough to be fully airdodged or dodged.
5% if all hits connect.
Forward Air- Vivi swipes the air with his staff, not much knockback, a good combo move. He could gimp with this, but because his jumps suck he wont be able to really go all that far. Just mainly good for short- hop comboing.
6%
Back- Air - Vivi taps his staff, it glows bright with electricity, then he will make a minor arc behind of him.
This is a delayed move, and will be very slow. It will though, have decent knockback.
15%
Up Air- Vivi shoves his staff upwards, for a quick whack. Not much damage, meh knockback. This will be essentially the Lucas up air.
Low-ish lag.
5%
Down Aerial - Vivi will use a mini version of the spell Aeros, and push the enemy downwards. This will be a weak spike. One hit, but lasts about a second total, which is kind of long.
It is a slow move.
If you get hit by the staff, 9%.
Grabs!
Vivi will grab via hand, no tether.
Pummel - Vivi will burn you slightly, good and fast pummel. 3% each.
Up Throw-Vivi chucks you upwards with the force of a fireball spell. Can kill at about 140%.
12%.
Down throw - Vivi hits you hard with his staff, and then jumps on you, pushing you forward a bit. He cant chain anything with this, it's a rather useless move.
7%.
Forward Throw - Vivi will cast a Demi spell and hit the ball of poison with his staff into you, pushing you back. Moderate knockback and ending lag.
12%.
Back Throw - Vivi casts a mini aeros spell on you, and throws you backwards. Slightly more knockback then forward throw, but not much.
11%.
FINAL SMASH- Doomsday spell.
(Like Ness's and Lucas's PK Starstoooooooorm!!!, but much bigger, less frequent, and does damage over time, since theyre flaming rock.)
I say that was all pretty epic. Read please, especially you, Raimu. I think you'll like the effort and creativity I embedded into it.
Last edited by Zephronİ on Wed Dec 10, 2008 9:12 pm; edited 1 time in total
Zephronİ- PK Knight
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Re: New twist on an old Question.
I coulda sworn this thread contains elemants like this one.....https://smashunderground.darkbb.com/other-games-f3/my-ssb4-roster-t412.htm
but yea mewtwo's weaknesses could be fire (including bombs),swords (because he's not really a hand's on fighter),arrows (piercing him) and lasers would have zero effect on him.
I think he could also wear that armor he wore in the anime and that he would start with it on and then the more he gets hit the more it gets messed up.
but yea mewtwo's weaknesses could be fire (including bombs),swords (because he's not really a hand's on fighter),arrows (piercing him) and lasers would have zero effect on him.
I think he could also wear that armor he wore in the anime and that he would start with it on and then the more he gets hit the more it gets messed up.
Kingdom Come- Smash Veteran
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Re: New twist on an old Question.
kingdom your mewtwo is the most rigged character that would ever exist.
reason physic would be insta kill for any1 near the ledge. Think about it if falcon kick is 48 frames long which is about 0.75 seconds you would have 180 frames of moving the opponent to the side minimum. Rigged!!!!!!!!!!!
reason physic would be insta kill for any1 near the ledge. Think about it if falcon kick is 48 frames long which is about 0.75 seconds you would have 180 frames of moving the opponent to the side minimum. Rigged!!!!!!!!!!!
petrovich112- Signature Artist
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Re: New twist on an old Question.
Cool movesets Zeph and Raimu. Kingdom, I'm still not quite sure what yours is but I'm sure it's epic. I completely forgot grabs. Lloyd would just do some weak grabs like Marth or something, nothing fancy. I'm still not quite sure about a one thing on Vivi. How hard does he get knocked back? |
Plaid02- Triforce Knight
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Re: New twist on an old Question.
He'll be a light person. About as light as Lucas. Same high too
Just imagine Lucas's tipped hair... like a hat XD
It's shaped perfectly for vivi's hat XD
BTW For those who are Final Fantasy impaired... this is what he would look like, and probably would be his opening sequence.
Just imagine Lucas's tipped hair... like a hat XD
It's shaped perfectly for vivi's hat XD
BTW For those who are Final Fantasy impaired... this is what he would look like, and probably would be his opening sequence.
Zephronİ- PK Knight
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Re: New twist on an old Question.
I'm noticing a little pattern... We both made them with some moves/designs based on our mains. I tried to copy off other people too, like Marth and even Bowser for the bair; that's where I got the idea. Anyway, anyone comments on Lloyd? Where's Smashman when you need him? I looked in Kingdom's thread and he said we needed Lloyd. I saw that after I made it, for the record. |
Plaid02- Triforce Knight
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Re: New twist on an old Question.
Plaid02 wrote:I'm noticing a little pattern... We both made them with some moves/designs based on our mains. I tried to copy off other people too, like Marth and even Bowser for the bair; that's where I got the idea. Anyway, anyone comments on Lloyd? Where's Smashman when you need him? I looked in Kingdom's thread and he said we needed Lloyd. I saw that after I made it, for the record.
It's pretty good. I mean, of course it's habit to make people like our mains, but to be honest there aren't too many things alike with Lucas ad Vivi.
Vivi has only one projectile, and Lucas has three.... Then Vivi is slower and has pitiful jumps where Lucas's are really good.
And Vivi comboes differently, and his side b is very interesting to me...
I wasn't defending myself, or blaming you, just wanted to make that distinction.
BTW we obviously like our mains for their game and playstyle so duh we're going to make moves that suit us as well, but are different.
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Re: New twist on an old Question.
Oh, shoot, I forgot a set of grabs for mine!
Raimu- Events Team
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Re: New twist on an old Question.
Plaid02 wrote:
I actually just recently came up with a great idea/perfected it. I would do Lloyd and Kratos from Tales of Symphonia. They already have a bunch of techs so you just put them in the right place. Ok...
Lloyd- Fast and light, sometimes has difficulty killing but has some slower moves.
Neutral b- Demon Fang. Chargable projectile sword slash that travels along the ground. If fired in the air, it goes diagonally downward until it hits the ground. A little bit like an arrow, but not very fast traveling speed. 3-5% uncharged, maybe 15% charged? After lag the same as in Tales of Symphonia, not much.
Up b- Tempest. It works very similarly to tales of symphonia. He spins with his sword, which would do some damage but not much per hit (a little like spin attack but it makes a full circle around him and can't be used on the ground without going up). It wouldn't go very far up, but he would have a pretty high second jump to compensate.
Side b- Sonic Thrust/Supersonic Thrust. Maybe Hurricane Thrust?- A chargable sword thrust directly in front of him. Similar to Marth's neutral b but it just pushes enemies it connects to. Chargable, not retainable. If fully charged it becomes Supersonic Thrust or maybe Hurricane Thrust, with huge push knockback purely sideways. Does not hit upwards at all. Maybe 7% uncharged, 20something when charged.
Down b- Beast. Just like in the game. Not chargable, two hits, extremely powerful (5% for the first hit, 12-13% for the second if it hits directly, it has a big range but gets weaker as it goes out). It would send diagonally upwards at a 35 or so degree angle.
Jab combo- The four hit combo you did in the game. The 3rd and 4th hits are actually Lloyd just hitting twice as he spins to do his attack and hits with both swords. Would do maybe 11% if all hit.
Ftilt- He just slashes one sword a little bit slower and stronger than his jab. Has ok knockback, maybe 9-10% damage and pretty good range.
Utilt- He does a very fast full swipe all around him. Small knockback, maybe 8-9% damage.
Dtilt- A low swipe of his sword, directly in front of him. A little bit more knockback at a high angle, maybe 75 degrees. If used repeatedly he can go back and forth for less lag between swipes. If it hits the very top of a person, it spikes.
Up smash- Slashes with both swords in opposite directions, a little bit like a scissors cut. Pretty good knockback; it has kill capacity at least. Maybe 12% uncharged.
Side smash- Does another scissors cut except this time in front of him. Reasonably fast but not instantaneous. Maybe 13% damage and good knockback, one of his best kill moves because of attack speed to knockback ratio.
Down smash- He slashes one sword in front of him and then the other one behind him. Since he doesn't have to move one sword back and forth, it would have less lag between the hits than Link's or Marth's. The direction of knockback would depend on where it hit you. If you were close to Lloyd, it would send you up, but if you were hit by the tip it would send you sideways.
Nair- He slashes one sword on each side of him at the same time quickly. Not much damage or knockback, but good range, quick activation, and minimal ending lag.
Dair- He does yet another scissors slash, this time beneath him. If you get hit by both swords at the same time (as in, you're in the right position below him) it does a spike, but not a very powerful one. It still has good spiking capabilities, but it's not the same as Ganondorf's or something. If you get hit otherwise by one of his swords starting or following through, it just hits upwards slightly. Each sword does about 8%, so 16 if you're spiked.
Fair- He does his aerial attack from the game. It has a huge range in front of him and quick activation, and it knocks forward at a 15 degree angle without much knockback. Does 9% and is ideal for gimping if you can recover.
Bair- He stabs his swords backwards. Does not activate instantly, and has huge knockback (for an aerial, like Tink's fair) and does 11%. Range is not that good; it's a stab instead of a slash.
Uair- He stabs his swords upward in a triangle shape. Touching them after activation (he holds them for a second) does minimal damage and knockback, but the attack is very powerful when first activated. If you're hit when he's thrusting, maybe 11-12% with good upwards knockback, after maybe 7 and you mostly flinch and move away a little.
Final Smash- Falcon's Crest. If you've played Tales of Symphonia, you know exactly what will happen.
I don't think I forgot a move. Tell me what you guys think. I think I'll do Kratos a little later. I have a better b moveset but I don't know really what to do for tilts and aerials and this took me a long time. Also, I admire you if you read through the whole thing.
EDIT: Could you guys rate this for me?
Nice!The recovery would be broken tho :/ .
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Re: New twist on an old Question.
How would the recovery be broken? |
Plaid02- Triforce Knight
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Re: New twist on an old Question.
If you compare it with the game,he goes like over the whole zone.I mean he would get to the age while being offscreen lol. But Smash bros does alot of stupid things..Link,as excample,has different recoveries if you compare it with the other smash bros series.
PhailWhale- Smash Apprentice
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Re: New twist on an old Question.
WOOOO TALES OF SYMPHONIA IS THE BEST!!!!!
did u get the sequal for the wii? did u ever play the alternate ending with Zelos?
Anyways, my suggestion for who would best fit into brawl, and who in my opinion, really should have been in there, and never gets enough credit as as "shouldve been in brawl" guy is.....
none other than MEGA MAN!!!!
I suppose he might be a little like samus, but think about it. his moves could each be something that he gets from beating one of the bossses.
did u get the sequal for the wii? did u ever play the alternate ending with Zelos?
Anyways, my suggestion for who would best fit into brawl, and who in my opinion, really should have been in there, and never gets enough credit as as "shouldve been in brawl" guy is.....
none other than MEGA MAN!!!!
I suppose he might be a little like samus, but think about it. his moves could each be something that he gets from beating one of the bossses.
SmAsHman- Smash Learner
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Re: New twist on an old Question.
Masutâ Hando wrote:If you compare it with the game,he goes like over the whole zone.I mean he would get to the age while being offscreen lol.
I think you're thinking of Psi Tempest; he doesn't go very high with Tempest. Anyway, time for the (I'm sure) much awaited... Kratos! He's going to be slower and stronger than Lloyd, a little like the difference between Roy and Marth in melee. On second thought, I'm making them pretty different. For his costume changes he would be able to wear the Cruxis angel costume (yes!) and maybe change weapons for his other costumes or maybe just color scheme (baseball bat as sword?). To mix it up a little I think I would give Kratos his wings. He would get four jumps, and it would also make his dash speed pretty fast, but otherwise he just walks (maybe without his wings out? I dunno). |
Neutral b- Demon Fang. Exactly like Lloyd's, maybe a tiny bit stronger and a tiny bit slower. Side b- Lightning blade. Kinda similar to Lloyd's sonic thrust, but given a little twist. It's also chargable, but the knockback would go straight up if you get hit by the lightning. The lightning would appear only if the thrust connects, but could hit people that it touches. It would be pretty painful. At full charge it would become Super Lightning Blade. The lightning is a little bigger, comes from a little higher, and a wind bit is added in. Up b- Light spear. Exactly like Light spear in the game. He goes down quickly at the end of the attack with his sword out, a little bit like Aether. If used on the ground it becomes Light Spear Cannon, which adds an upwards thrust from below on the ground to it. This part would have pretty good knockback and add another 4% or so, but it leaves him vulnerable since he holds the pose for a second. Down b- Hell Pyre. If used on the ground it's exactly like in the game. He does a jumping uppercut then hits you with a fireball, which explodes on contact with the ground. The uppercut would do 4%, the fireball 5-6%, then another 5-6% when it explodes. The uppercut has no knockback except it puts you in the air a little and stuns you, the fireball knocks you diagonally downwards (the way it was fired, except a little farther backwards so you don't stay completely caught under it if Kratos uses it while you're off edge) and the explosion gives you a tiny bit of backwards knockback. If Kratos does it in the air, he skips the uppercut. This move cancels his jumps and leaves him very vulnerable, so be careful using it. Using it by the edge could have gimp potential. |
I don't actually feel like doing the rest now, but I'll post updates later. As in, just edit this one. |
Plaid02- Triforce Knight
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Re: New twist on an old Question.
[quote="Plaid02"]
No, Psi Tempest is the upgraded version of Tempest where he goes all the way across the screen. Tempest isn't very high. Also, be careful quoting me because it looks like you copied some of my html but not all for my table and screwed the site up.
Masutâ Hando wrote:If you compare it with the game,he goes like over the whole zone.I mean he would get to the age while being offscreen lol.
Plaid02- Triforce Knight
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Re: New twist on an old Question.
Anyone have comments on my complete moveset for simon perhaps?
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