The Petrovian Gallery
+4
Zephron©
Fyro
Kingdom Come
petrovich112
8 posters
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Re: The Petrovian Gallery
I didn't think I was really being all that mean. I never insulted his sig, or said it sucked <.< Or like 1/10! FAIL PETRO! jk
Zephron©- PK Knight
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Re: The Petrovian Gallery
Zeph's not being mean, he's trying to help him improve by pointing out everything that he sees as off about the sig. It's advanced critique, and from what I've read Zeph has gotten awesome at giving it. Learned a few things from the Smashboards people, eh?
Dr_Maniacal- Events Team
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Re: The Petrovian Gallery
I got critiqued so much it would've been sad if I didn't get anything out of that XD
They told me a lot of things I didn't consider before. Especially flow. I really feel that's an important thing that I previously ignored, didn't want Petro to do the same.
Thanks Doc
You're still teh master of sigs
They told me a lot of things I didn't consider before. Especially flow. I really feel that's an important thing that I previously ignored, didn't want Petro to do the same.
Thanks Doc
You're still teh master of sigs
Zephron©- PK Knight
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Re: The Petrovian Gallery
So basically I took a break and started thinkin i still want an epic lucario sig.
so i got some c4ds thought it would be a step for ward and made this. i know the left is a little empty and that is because i wanna put a sayin there but anyhow what do yall think bout it.
I really think I improved on my lighting and flow for this one.
so i got some c4ds thought it would be a step for ward and made this. i know the left is a little empty and that is because i wanna put a sayin there but anyhow what do yall think bout it.
I really think I improved on my lighting and flow for this one.
petrovich112- Signature Artist
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Re: The Petrovian Gallery
Petro, sorry to be critical again, (haha.. yet not) I honestly dont feel very much flow, if any in that sig. The one or two c4ds you have in the background, only create a very acute sense of it, plus the render, which can also be used for flow, is only facing left, which I'm assuming is the direction you wanted.
And I've seen that render before, you really didn't do anything to it, lighting standards. You made him seem more in place, but his dramatic lighting doesn't fit well compared to his only slightly illuminated background.
Either darken him, or use lighting effects and change the color to a tealish or black to make him not so dramatically lighted.
You need to learn to use lighting effects... I mean, you made his lighting work with the sig, but you didn't actually change the rest of the sig's lighting or the render itself.
Dont be afraid to cover up the render It can be a very good thing.
The background still only has like 2 things in it and it does feel very empty to me, whether you will add text or not. More things need to be going on, and adding renders and other c4ds into the background near the render, to make it seem like he actually has an effect on his background, instead of just... being there.
At any rate, this quality is much better than the previous sigs you had. Good job.
Just a suggestion, may want to add some kind of border to it next time, and not make such a big sig. I did make a rather large one for Plaid and I'm regretting it now.
And I've seen that render before, you really didn't do anything to it, lighting standards. You made him seem more in place, but his dramatic lighting doesn't fit well compared to his only slightly illuminated background.
Either darken him, or use lighting effects and change the color to a tealish or black to make him not so dramatically lighted.
You need to learn to use lighting effects... I mean, you made his lighting work with the sig, but you didn't actually change the rest of the sig's lighting or the render itself.
Dont be afraid to cover up the render It can be a very good thing.
The background still only has like 2 things in it and it does feel very empty to me, whether you will add text or not. More things need to be going on, and adding renders and other c4ds into the background near the render, to make it seem like he actually has an effect on his background, instead of just... being there.
At any rate, this quality is much better than the previous sigs you had. Good job.
Just a suggestion, may want to add some kind of border to it next time, and not make such a big sig. I did make a rather large one for Plaid and I'm regretting it now.
Zephron©- PK Knight
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Re: The Petrovian Gallery
Ya the flow was actually directed inwards towards the aura sphere.
And i only used that render again because i really like the aura sphere in it
and also where do i get some good c4ds because google kind of failed me
And i only used that render again because i really like the aura sphere in it
and also where do i get some good c4ds because google kind of failed me
petrovich112- Signature Artist
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Re: The Petrovian Gallery
@_@ Was totally not expecting the flow to be that. Well, try not to make the flow something that awkward and complicated until you grasp the left or right movement flow scheme.
Using the same render is fine.. but it's previous background mustve had it fit the dramatic lighting, and you didn't do anything to modify it... and that is not ok :O
Here's a good website for c4ds:
https://www.youtube.com/watch?v=apEZpYnN_1g
Conversation with me and Doc about them:
Me: "So... they're just these funky objects you use to add depth and flow?"
More or less what Doc said: " Yeah.. just set the blending options to Linear Dodge or Screen. It works great!"
Me: "I'll use the magic eraser or the magic wand to get rid of the black..."
Doc (for sure ) "You remove the black and it leaves the awesome @_@"
Using the same render is fine.. but it's previous background mustve had it fit the dramatic lighting, and you didn't do anything to modify it... and that is not ok :O
Here's a good website for c4ds:
https://www.youtube.com/watch?v=apEZpYnN_1g
Conversation with me and Doc about them:
Me: "So... they're just these funky objects you use to add depth and flow?"
More or less what Doc said: " Yeah.. just set the blending options to Linear Dodge or Screen. It works great!"
Me: "I'll use the magic eraser or the magic wand to get rid of the black..."
Doc (for sure ) "You remove the black and it leaves the awesome @_@"
Zephron©- PK Knight
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Re: The Petrovian Gallery
that site supposed to be a joke or did you accidently paste the wrong thing???
petrovich112- Signature Artist
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Re: The Petrovian Gallery
@_@
Sure let's go with that.
http://planetrenders.net/renders/thumbnails.php?album=1&page=19
Sure let's go with that.
http://planetrenders.net/renders/thumbnails.php?album=1&page=19
Zephron©- PK Knight
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Re: The Petrovian Gallery
I actually like that last lucario one. Tho I feel its kinda big for how little there is going on Other than that the colors work well and everything.
Raimu- Events Team
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Re: The Petrovian Gallery
hehehe conflicting opinions thx rai but i do agree thats its empty
petrovich112- Signature Artist
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Re: The Petrovian Gallery
I didnt say it was a bad sig, I was just telling you how to improve, so your next one can be even more epic than your already nice sig <.<
Zephron©- PK Knight
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petrovich112- Signature Artist
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Re: The Petrovian Gallery
Regarding the first Lucario sig you posted today:
Empty space is generally a bad way to go if you want to capture some type of audience. As Zeph said, the lighting on Lucario does not mesh at all with that of the background. Unless the art you're working on is pure abstract or expressionist, distorted lighting isn't good; your work loses its realistic quality.
Second Lucario sig:
I personally HATE all of the game's character-select poses with a passion... they are simply so overused in every form of art relating to brawl, it's not even funny. That's just me, though...
Besides that, Lucario is too bright, and the brightness clashes with the rest of the artwork. He also seems to just be standing on nothing; he's just somehow floating in that standing pose. I do like the background itself though; very nice color combinations. The top right image looks as if it's some sort of "aura beam" that's shooitng out of Lucario's hand; not sure if that was intended or not, but it's pretty cool.
Empty space is generally a bad way to go if you want to capture some type of audience. As Zeph said, the lighting on Lucario does not mesh at all with that of the background. Unless the art you're working on is pure abstract or expressionist, distorted lighting isn't good; your work loses its realistic quality.
Second Lucario sig:
I personally HATE all of the game's character-select poses with a passion... they are simply so overused in every form of art relating to brawl, it's not even funny. That's just me, though...
Besides that, Lucario is too bright, and the brightness clashes with the rest of the artwork. He also seems to just be standing on nothing; he's just somehow floating in that standing pose. I do like the background itself though; very nice color combinations. The top right image looks as if it's some sort of "aura beam" that's shooitng out of Lucario's hand; not sure if that was intended or not, but it's pretty cool.
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Re: The Petrovian Gallery
GuruKid wrote:
I personally HATE all of the game's character-select poses with a passion... they are simply so overused in every form of art relating to brawl, it's not even funny. That's just me, though...
Besides that, Lucario is too bright, and the brightness clashes with the rest of the artwork. He also seems to just be standing on nothing; he's just somehow floating in that standing pose. I do like the background itself though; very nice color combinations. The top right image looks as if it's some sort of "aura beam" that's shooitng out of Lucario's hand; not sure if that was intended or not, but it's pretty cool.
Me too... thats why in my Lucas sig I used his entrance picture with his tea table. I thought it was very original!
At least I think that...
Guru is right. How could you allow Lucario to be that bright?? Very bad! Muy Mal! He clashes very horribly with the sig.
You did take my advice and make Lucario do something in the sig though. That aura beam... thing... coming out of his hand was very well done.
The color scheme is very cool too.
Guru is right again by how Lucario still seems out of place, not only with his terrible lighting but the bad pose and how he's just standing on... air? In this kind of funky background.
More is going on in this sig, which is nice, but once again it's huge and has no border.
Idk whether this one is better or worse, or the same. I just really am hating that bad lighting on Lucario, and how it's his generic pose... and how it's a huge sig.
I'm a hatter
Just fix the Lucario... please!!! XO
Zephron©- PK Knight
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Re: The Petrovian Gallery
Lol ya i was trying to go for a uniform light for the whole picture which ended up with bright lucario. and also there are only so many renders of lucario i can find lol. but hows this?improvement?Also border is last thing im fixing
petrovich112- Signature Artist
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Re: The Petrovian Gallery
The lighting has been dramatically improved, which is great, but...
It seems as if the main focus here is the background, which shouldn't be the case for an artwork like this (remember that backgrounds are meant to complement the foreground - the main subject of the artwork). In my opinion, the surreal background is louder than the foreground; it may be either because the colors are so similar and the colors of the background are just sharper, or it may be that the foreground and subject of the piece (Lucario) is too stiff and bland.
An original render/stock image is as easy as taking brawl snapshots and transferring them onto your computer. Want to go even more original? Splice different images (mixing different body parts) to create a very unique character pose!
It seems as if the main focus here is the background, which shouldn't be the case for an artwork like this (remember that backgrounds are meant to complement the foreground - the main subject of the artwork). In my opinion, the surreal background is louder than the foreground; it may be either because the colors are so similar and the colors of the background are just sharper, or it may be that the foreground and subject of the piece (Lucario) is too stiff and bland.
An original render/stock image is as easy as taking brawl snapshots and transferring them onto your computer. Want to go even more original? Splice different images (mixing different body parts) to create a very unique character pose!
GuruKid- Head Honcho
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Re: The Petrovian Gallery
That would be very hard to do, Guru
Sounds cool but rather difficult.
I wish I could take more pictures of characters when they just pop out of their screen, you know, their starting animation, but it doesn't let me pause, and the pic gets blurry : /
Sounds cool but rather difficult.
I wish I could take more pictures of characters when they just pop out of their screen, you know, their starting animation, but it doesn't let me pause, and the pic gets blurry : /
Zephron©- PK Knight
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petrovich112- Signature Artist
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Re: The Petrovian Gallery
I couldn't even tell it had a border, the colors match too well..
As for the flow, I couldn't tell if it was up or down... you wanted it going down? I would've guessed up if anything.
The colors and composition are exactly the same... you could at least try something different...
A lot of the c4ds you have in there and stuff look really weird. They seem to just not fit well with the sig IMO. The colors work, but the shapes seem weird.
Mainly the ones on his hands I have problems with..
Once again here I am going to mention you can cover up the render. It would've been great here to do that, have some stuff coming up to his waist, a c4d or something.
It does seem to have some depth, which is good, but if you covered Lucario up a bit, the depth would've made more sense and would've looked much better.
I'm not liking the render... he just doesn't look like he fits. Maybe if you added lighting effects to him it would've made him blend in better.
Good job on adding depth but otherwise it just seems kinda the same. At least the Lucario doesn't have some dastardly lighting effect on him.
As for the flow, I couldn't tell if it was up or down... you wanted it going down? I would've guessed up if anything.
The colors and composition are exactly the same... you could at least try something different...
A lot of the c4ds you have in there and stuff look really weird. They seem to just not fit well with the sig IMO. The colors work, but the shapes seem weird.
Mainly the ones on his hands I have problems with..
Once again here I am going to mention you can cover up the render. It would've been great here to do that, have some stuff coming up to his waist, a c4d or something.
It does seem to have some depth, which is good, but if you covered Lucario up a bit, the depth would've made more sense and would've looked much better.
I'm not liking the render... he just doesn't look like he fits. Maybe if you added lighting effects to him it would've made him blend in better.
Good job on adding depth but otherwise it just seems kinda the same. At least the Lucario doesn't have some dastardly lighting effect on him.
Zephron©- PK Knight
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Re: The Petrovian Gallery
ya i meant to say up i have no clue why i had said down wierd.
also i know what you mean with it looking similar i didnt really search for c4ds at length i just want to get used to their general properties inside gimp which explains the similar shapes. The colors work well so i reused them because lucario fits in with few colors. I was really focusing on getting a general flow and some depth. btw it originally ended around the crotch area. and lastly the border is just a short fade out.
also i know what you mean with it looking similar i didnt really search for c4ds at length i just want to get used to their general properties inside gimp which explains the similar shapes. The colors work well so i reused them because lucario fits in with few colors. I was really focusing on getting a general flow and some depth. btw it originally ended around the crotch area. and lastly the border is just a short fade out.
petrovich112- Signature Artist
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Re: The Petrovian Gallery
Uhm.. mmk.
You might want to keep working on the flow part.. it's a bit edgy.. the depth was nice, and you used the c4ds well in placement but I didnt see many blending effects. Remember to use Linear Dodge, or whatever blending options your application has. Blending the c4ds is like 75% the reason of having them.
You might want to keep working on the flow part.. it's a bit edgy.. the depth was nice, and you used the c4ds well in placement but I didnt see many blending effects. Remember to use Linear Dodge, or whatever blending options your application has. Blending the c4ds is like 75% the reason of having them.
Zephron©- PK Knight
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Re: The Petrovian Gallery
i was using grain merges also lemme just take a stab in the dark here im guessin theres 4 c4ds in ur pic and 3 stocks varies depending on what the hexagons are
petrovich112- Signature Artist
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Re: The Petrovian Gallery
Regarding your newest Lucario sig:
Looks alright. Only real thing I find off is the indigo/purple "flame" on Lucario's right and the teal "flame" on his left... It looks like a cutout, as if it was displaced. The flames' wing shapes are interesting; I really love the idea of giving Lucario "wings" (was that intentional?), but are some areas in those flames that make it seem as if it was accidentally brought in from the original Lucario picture. If you're using Photoshop, try using a mixture of the blur and smudge tools.
Overall decent signature though; I like its idea.
Looks alright. Only real thing I find off is the indigo/purple "flame" on Lucario's right and the teal "flame" on his left... It looks like a cutout, as if it was displaced. The flames' wing shapes are interesting; I really love the idea of giving Lucario "wings" (was that intentional?), but are some areas in those flames that make it seem as if it was accidentally brought in from the original Lucario picture. If you're using Photoshop, try using a mixture of the blur and smudge tools.
Overall decent signature though; I like its idea.
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